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Xbox Studio Leaders Reportedly Detest Game Pass, Arguing it Destroyed the Value of Their $40+ Games Now Available for Pennies - Wccftech

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Xbox Studio Leaders Reportedly Detest Game Pass, Arguing it Destroyed the Value of Their $40+ Games Now Available for Pennies - Wccftech
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What the report says

Wccftech reported that some leaders at Xbox-owned studios are deeply opposed to Game Pass, citing comments by Bloomberg journalist Jason Schreier on episode 313 of the Triple Click podcast. According to the article, the concern is that putting games priced around $40 or more into a monthly subscription has reduced the perceived value of those titles, because players may choose access through Game Pass rather than buying them individually.

The report used South of Midnight as an example of the dilemma: a game with a standalone price can appear far cheaper when bundled into a subscription. Wccftech said Schreier argued that Game Pass is unlikely to disappear, but that Xbox may eventually scale back day-one availability for major releases because the economics are difficult to justify. The article said Microsoft has already moved in that direction with Call of Duty, though it did not provide a formal Microsoft policy announcement.

Wccftech placed the discussion in the context of wider pressure on Xbox, including reported mass layoffs, additional contractor impacts, and claims that Game Pass subscriptions fell from 34 million to 30 million. The article also referenced commentary from Moon Studios CEO Thomas Mahler, who suggested the service lacked the type of major hits needed to sustain a subscription model.

The issue matters because Game Pass has been central to Xbox’s strategy for years, shaping how Microsoft markets first-party games and competes with other platforms. The broader debate reflects a key industry tension: subscriptions can expand access and discovery, but publishers and developers may worry they undermine full-price sales and long-term perceptions of game value.

Read the full report at Wccftech →

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