256 Newsroom — Uganda's Digital News Infrastructure
Consumer Technology

Uncharted had dynamic difficulty because it was too short and it had to slow the player down, says former designer - Video Games Chronicle

Share
Uncharted had dynamic difficulty because it was too short and it had to slow the player down, says former designer - Video Games Chronicle
Image · Video Games Chronicle

What the report says

"We can’t charge 60 bucks for a five-hour game with no multiplayer," the dev team thought

Read the full report at Video Games Chronicle →

Loading debate for this article…

Other publishers covering this story

No additional verified coverage is currently clustered with this report.

Related reporting