Todd Howard confirms to Windows Central that Fallout 5 and The Elder Scrolls VI will run on Creation Engine 3 - Windows Central

What the report says
Windows Central reports that Bethesda Game Studios’ Todd Howard confirmed The Elder Scrolls VI and Fallout 5 are being developed on Creation Engine 3, the next version of Bethesda’s long-running in-house technology. The outlet said it spoke with Howard as Bethesda outlined future plans across its major franchises, including continued work on The Elder Scrolls VI, more Starfield content and multiple Fallout-related projects.
According to Windows Central, Howard framed Creation Engine 3 as more than a graphics upgrade, emphasizing the tools and systems Bethesda uses to build large open worlds and support its designers. He said the studio is planning around both The Elder Scrolls VI and Fallout 5 so development can proceed without repeatedly stopping and restarting. The report also notes that Fallout 5 is in pre-production, while attributing other Fallout project claims, including an Obsidian spin-off and remakes of Fallout 3 and Fallout: New Vegas, to Bethesda’s update and Windows Central’s prior reporting.
A major theme of the interview was Bethesda’s creator ecosystem. Windows Central said Bethesda has paid more than $10 million to creators through Creation Club across games such as Fallout 4 and Starfield. Howard linked the company’s approach to a longer history of modding tools dating back to Morrowind and said verified creators can now turn mod-making into paid professional work.
The development matters because Bethesda’s engine has been debated by players, especially after Starfield, while remaining central to the studio’s identity: large, moddable role-playing worlds. The report also arrives amid wider concern about Microsoft gaming cuts and the future of Xbox-owned studios.
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