Square Enix Attempts The Impossible With Final Fantasy VII Revelation, As It Improves Rebirth’s “Perfect” Battle System For Part 3 - Wccftech

What the report says
Wccftech reports that Square Enix is planning notable combat and exploration changes for Final Fantasy VII Revelation, the third entry in its remake trilogy, following the strong reception to Final Fantasy VII Rebirth. According to the article, director Naoki Hamaguchi told Eurogamer that Rebirth’s hybrid action-and-command combat had effectively reached a highly refined state, but the team did not want to carry it over unchanged because players could find that too familiar.
The main combat addition highlighted by Wccftech is the FITS system, short for Function Integrated Tactical Suitwear. The feature is described as a job-like class system that lets players assign different roles to individual characters. Hamaguchi said the team wanted to address a limitation in earlier entries, where players could feel pushed toward specific party members in certain situations rather than freely choosing who to use.
Wccftech also says Revelation will expand the open-world approach, with players able to explore a larger world with fewer restrictions. The article points to the Highwind airship as a key part of that design: when players jump from it, icons will briefly identify locations and activities, but after the parachute opens they will need to rely more on memory. Hamaguchi framed this as a way to guide players without overdirecting them.
The report says Final Fantasy VII Revelation is slated for spring 2027 on PC, PlayStation 5, Xbox Series X|S and Nintendo Switch 2. The changes matter because Square Enix is trying to keep the final installment fresh while building on Rebirth’s systems, balancing broader player freedom with enough structure to avoid making the larger world feel confusing.
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