Bethesda Officially Confirms Brand-New Detail About The Elder Scrolls 6 - GameRant

What the report says
GameRant reported on July 25 that Bethesda Game Studios’ Todd Howard has confirmed a new technical detail for The Elder Scrolls 6: the long-awaited role-playing game is being built with Creation Engine 3. The outlet attributed the confirmation to a Windows Central interview, framing the engine as the next version of Bethesda’s proprietary technology for large open-world RPGs.
According to GameRant, Howard emphasized that an engine is not only about visual rendering, but also the tools and systems that support the type of interactive worlds Bethesda designs. The report notes that Starfield used Creation Engine 2, while many earlier Bethesda Game Studios titles relied on the original Creation Engine, making the move to CE3 a potentially important step for The Elder Scrolls 6 and, later, Fallout 5.
The article also says The Elder Scrolls 6 is currently Bethesda’s main internal development focus, while the company continues to have activity around Starfield and Fallout. GameRant referenced recent comments from Bloomberg’s Jason Schreier and Windows Central’s Jez Corden suggesting the game may not arrive until 2028 or 2029, but those timelines remain unofficial and were not presented as a Bethesda announcement.
The Elder Scrolls 6 was first announced in 2018, and Bethesda has shared very little since then. GameRant notes that fans continue to speculate about the setting, especially Hammerfell, but no province or release window has been confirmed in the supplied report. The confirmed use of Creation Engine 3 matters because it offers the clearest new indication of the technology Bethesda intends to use for its next major fantasy RPG.
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